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Combined display of all available logs of Open Metaverse Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 01:11, 13 June 2023 Tess talk contribs moved page Asset classes to Asset types (Correcting terminology SL "asset classes" are called "asset types" on opensim)
- 01:09, 13 June 2023 Tess talk contribs created page System vegetation (Created page with "''Opensimulator: Documentation: Asset types: System Vegetation'' System vegetation is a special form of procedural models intended to create plants with a lower streaming cost than those made from prims, sculpts or mesh. The models are generated by the viewer, mostly from predefined values and data stored in two xml files that are included in the viewer download package. Only a few parameters are delivered from the server. This of course means that the load the...")
- 16:49, 4 June 2023 Tess talk contribs created page Sound (Content Creation) (Created page with "{{stub}} ''Opensimulator: Content Creators: Sound'' Sounds clips can be used within (scripted) objects and as part of gestures. Currently OpenSimulator supports sound files in PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo format. The maximum length is 10.00 seconds although it's generally recommended to keep them a fraction shorter. == Script functions == The yEngine, the script engine used by...")
- 16:47, 4 June 2023 Tess talk contribs created page Terrain (Content Creation) (Created page with "{{stub}} ''Opensimulator: Content Creators: Terrain'' Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools. == Links == === Tools === ==== Blender ==== * Link: http://www.blender.org/ (confirmed 2023-05-25) * Use: Mesh models, Materials, Terrain, Animations * OS: Windows, Mac, L...")
- 16:44, 4 June 2023 Tess talk contribs created page Surface Effects (Content Creation) (Created page with "''Opensimulator: Content Creators: Surface Effects'' In addition to textures and materials, opensim has four functions to alter the look of a model's surface. They are mostly self-explanatory but some comments might be appropriate. == Color == Color adds an even tint across a face. Subtle coloring can be quite effective to fine tune the appearance of a texture a...")
- 16:43, 4 June 2023 Tess talk contribs created page Particles (Content Creation) (Created page with "{{stub}} ''Opensimulator: Content Creators: Models: Particles'' Particles are not strictly speaking models but they are often used to represent objects in a scene so they need to be included here. Particles are [https://en.wikipedia.org/wiki/Sprite_(computer_graphics) sprites], two-dimensional images integrated into the scene. They always face the viewer's camera position, always move and only lasts for a short time period (m...")
- 16:41, 4 June 2023 Tess talk contribs created page System Vegetation (Content Creation) (Created page with "''Opensimulator: Content Creators: Models: System Vegetation'' System vegetation is a special form of models intended to create plants with a lower streaming cost than those made from prims, sculpts or mesh. The nodels are generated by the viewer, mostly from predefined values and data stored in two xml files that are included in the viewer downlaod package. Only a few parameters are delivered from the server. This of course m...")
- 16:34, 4 June 2023 Tess talk contribs created page Textures (Content Creation) (Created page with "{{stub}} ''Opensimulator: Content Creators: Textures' Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512. == Links == === Best Practices === ==== The Deadly Sins of Texturing ==== * Link: https://chinrey.blogspot.com/2019/02/deadly-sins-of-texturing.html (confirmed 2023-05-27) *...")
- 16:31, 4 June 2023 Tess talk contribs created page SL 2014 Materials (Content Creation) (Created page with "{{stub}} ''Opensimulator: Content Creators: Materials: SL 2014 Materials' == Links == === Tools === === NormalMap Online === * Link: https://cpetry.github.io/NormalMap-Online/ (confirmed 2023-05-25) * Use: Materials * OS: Online tool * License: Open source? * Price: Free A simple but surprisingly effective online tool for generating normal, specular, AO and displacement maps. NormalMap Onlin...")
- 16:30, 4 June 2023 Tess talk contribs created page Legacy Materials (Content Creation) (Created page with "''Opensimulator: Content Creators: Materials: Legacy Materials'' Legacy materials were Linden Lab's first attempt to introduce PBR like functions to Second Life and consequentally to OpenSimulator. It's a rather crude and simplistic system but may still have some limited use today. == Bumpiness == The bumpiness function includes a number of normal maps generated by the viewer. Two of them, Bri...")
- 16:30, 4 June 2023 Tess talk contribs created page Materials (Content Creation) (Created page with "''Opensimulator: Content Creators: Materials'' "Materials" are a number of surface effects to enhance the looks of 3d models. In addition to to textures and some special surface effects, OpenSimulator has two (soon three) different systems for materials. # Legacy Materials. An old, fairly simple way to add shininess...")
- 16:04, 4 June 2023 Tess talk contribs created page GlTF PBR (Content Creation) (Created page with "{{stub}} ''Opensimulator: Content Creators: Materials: glTF PBR'' At the time this is written (May 2023) Linden Lab is working on a project to implement PBR like materials according to the glTF standard and it's likely OpenSimulator will follow suit. There is not much information available at the moment though nor is there a set timeline for the development.")
- 15:59, 4 June 2023 Tess talk contribs created page Avatar (Content Creation) (Created page with "{{stub}} ''Opensimulator: Content Creators: Models: Avatar'' == Links == === Projects === Pages on this wiki: * OpenSimulator Avatar * Avatar")
- 15:58, 4 June 2023 Tess talk contribs created page Animesh (Content Creation) (Created page with "{{stub}} ''Opensimulator: Content Creators: Models: Animesh'' An animesh is a mesh with a skeleton similar to the avatar. It can be animated with a script and the same kind of animations as the avatar.")
- 15:57, 4 June 2023 Tess talk contribs created page Animations (Content Creation) (Created page with "{{stub}} ''Opensimulator: Content Creators: Animations'' == Links == === Tools === * [https://www.blender.org/ Blender] * [http://davedub.co.uk/bvhacker/ BVHacker] - Animation for OpenSimulator avatars. * [http://www.qavimator.org/ QAvimator] - Animation for OpenSimulator avatars. * [https://tali.appspot.com/bvh/bvhmirror.html BVH Mirror] - This is an online service to mirror a BVH animation/pose file. That is, looking left b...")
- 15:54, 4 June 2023 Tess talk contribs created page Fitted Mesh (Content Creation) (Created page with "{{stub}} ''Opensimulator: Content Creators: Models: Fitted mesh'' A fitted mesh is a wearable mesh that is rigged to follow the movements of the avatar's skeleton.")
- 15:53, 4 June 2023 Tess talk contribs created page Mesh (Content Creation) (Created page with "''Opensimulator: Content Creators: Models: Mesh'' A polylist mesh, usually simply called a "mesh", is a 3D model generated from a complete list of data downloaded from the server. A mesh has amuch higher streaming cost than a prim or a sculpt but offers far more flexibility for the content creator. == Faces == A mesh in Opensim can have up to eight faces. A mesh wit...")
- 15:50, 4 June 2023 Tess talk contribs created page Sculpts (Content Creation) (Created page with "''Opensimulator: Content Creators: Models: Sculpts'' Sculpts are a form of simplified polylist meshes with most of the parameters preset and only a few crucial ones determined by a sculpt map and three prim parameters. It was implemented in 2008 as a way to create shapes not possible with prims without resorting to (polylist) mesh. At that time the streaming cost of full...")
- 15:47, 4 June 2023 Tess talk contribs created page Prims (Content Creation) (Created page with "''Opensimulator: Content Creators: Models: Prims'' Prims are procedural meshes, that is they are generated by the viewer from a (fairly simple) mathematical formula. The main advantage of this compared to polylist meshes is that a prim has much lower streaming cost. All the prim shapes currently supported are created from a set of only 15 parameters so the amount of data needed for even the most com...")
- 15:26, 4 June 2023 Tess talk contribs created page Content creation - General information and advice (Creating page. Not much content here yet but it's a start.)
- 15:23, 4 June 2023 Tess talk contribs created page Template:Stub (Creating a basic Stub Alert template. It should be shined up a bit but it works)
- 15:13, 4 June 2023 Tess talk contribs created page OpenSimulator Content Creators Home (Creating page)
- 18:05, 1 June 2023 Tess talk contribs created page User:Tess (Created page with "Norwegian. Content creator, scripter and occasional role player on OpenSim and in SL. Musician, music teacher and engineering school dropout in RL. As a content creator I'm equally familiar with prims, sculpts, mesh and textures but my speciality is probably mesh optimisation, how to get the best possible visual result with the lowest possible server and client side load. Since I did study to become a computer engineer before I switched to music, I do know a little bi...")
- 12:16, 21 May 2023 Tess talk contribs created page Sculpts (Created page with "Sculpts are very much the neglected child of Second Life and opensim. The idea, a compact file format for complex meshes, is brilliant but the way it was implemented caused countless problems. Sculpts as they are currently used in Second Life and opensim doesn't have much of a future and should usually be avoided but a revamped take on the basic concept may become a very valuable asset class for an online virtual reality where streaming cost always will be a major concer...")
- 11:29, 21 May 2023 Tess talk contribs created page File:Sculpts01.png (A simple illustration of a sculpt map)
- 11:29, 21 May 2023 Tess talk contribs uploaded File:Sculpts01.png (A simple illustration of a sculpt map)
- 08:02, 20 May 2023 Tess talk contribs moved page Opensimulator servers to Opensimulator server software (Better title)
- 08:01, 20 May 2023 Tess talk contribs moved page Opensimulator Viewers to Opensimulator viewer software (Better title)
- 07:58, 20 May 2023 Tess talk contribs created page Asset classes (Created page with "Presentations of the various types of assets that make up an opensim environment (and proposals for a few new ones) with suggestions how they can be improved. The list does not follow the formal asset classification. Some asset classes have been split up since different variants of them need different presentations. *General building materials **Prims **Sculpts **Mesh (polylist mesh) **Particles *Surface assets **Textures **Materials ***Normal maps ***Specular maps **P...")
- 04:25, 20 May 2023 Tess talk contribs created page Opensimulator Viewers (Created page with "*Firestorm *Dayturn *Singularity *Sharpview")
- 04:24, 20 May 2023 Tess talk contribs created page Opensimulator servers (Created page with "*Opensimulator 2.0 *Sasquatch *Silversim *Arribasim *Aurora *Whitecore")
- 20:31, 14 May 2023 Tess talk contribs created page Opensimulator (Created page with "Placeholder page for now")
- 16:41, 16 April 2023 Tess talk contribs created page Talk:Opensim 2.0 (Propsed name change)