User contributions for Tess
From Open Metaverse Wiki
4 June 2023
- 15:5915:59, 4 June 2023 diff hist +195 N Avatar (Content Creation) Created page with "{{stub}} ''Opensimulator: Content Creators: Models: Avatar'' == Links == === Projects === Pages on this wiki: * OpenSimulator Avatar * Avatar" current
- 15:5815:58, 4 June 2023 diff hist +338 N Animesh (Content Creation) Created page with "{{stub}} ''Opensimulator: Content Creators: Models: Animesh'' An animesh is a mesh with a skeleton similar to the avatar. It can be animated with a script and the same kind of animations as the avatar." current
- 15:5715:57, 4 June 2023 diff hist +660 N Animations (Content Creation) Created page with "{{stub}} ''Opensimulator: Content Creators: Animations'' == Links == === Tools === * [https://www.blender.org/ Blender] * [http://davedub.co.uk/bvhacker/ BVHacker] - Animation for OpenSimulator avatars. * [http://www.qavimator.org/ QAvimator] - Animation for OpenSimulator avatars. * [https://tali.appspot.com/bvh/bvhmirror.html BVH Mirror] - This is an online service to mirror a BVH animation/pose file. That is, looking left b..." current
- 15:5415:54, 4 June 2023 diff hist +266 N Fitted Mesh (Content Creation) Created page with "{{stub}} ''Opensimulator: Content Creators: Models: Fitted mesh'' A fitted mesh is a wearable mesh that is rigged to follow the movements of the avatar's skeleton." current
- 15:5315:53, 4 June 2023 diff hist +9,209 N Mesh (Content Creation) Created page with "''Opensimulator: Content Creators: Models: Mesh'' A polylist mesh, usually simply called a "mesh", is a 3D model generated from a complete list of data downloaded from the server. A mesh has amuch higher streaming cost than a prim or a sculpt but offers far more flexibility for the content creator. == Faces == A mesh in Opensim can have up to eight faces. A mesh wit..."
- 15:5015:50, 4 June 2023 diff hist +3,455 N Sculpts (Content Creation) Created page with "''Opensimulator: Content Creators: Models: Sculpts'' Sculpts are a form of simplified polylist meshes with most of the parameters preset and only a few crucial ones determined by a sculpt map and three prim parameters. It was implemented in 2008 as a way to create shapes not possible with prims without resorting to (polylist) mesh. At that time the streaming cost of full..."
- 15:4715:47, 4 June 2023 diff hist +4,997 N Prims (Content Creation) Created page with "''Opensimulator: Content Creators: Models: Prims'' Prims are procedural meshes, that is they are generated by the viewer from a (fairly simple) mathematical formula. The main advantage of this compared to polylist meshes is that a prim has much lower streaming cost. All the prim shapes currently supported are created from a set of only 15 parameters so the amount of data needed for even the most com..." current
- 15:2815:28, 4 June 2023 diff hist +41 m OpenSimulator Content Creators Home Adding backlink to the OpenSimulator main index page
- 15:2615:26, 4 June 2023 diff hist +402 N Content creation - General information and advice Creating page. Not much content here yet but it's a start.
- 15:2315:23, 4 June 2023 diff hist +127 N Template:Stub Creating a basic Stub Alert template. It should be shined up a bit but it works
- 15:1515:15, 4 June 2023 diff hist +380 Opensimulator Adding an intro and a link to a new index page for content creator content
- 15:1315:13, 4 June 2023 diff hist +1,249 N OpenSimulator Content Creators Home Creating page
1 June 2023
- 18:0518:05, 1 June 2023 diff hist +2,326 N User:Tess Created page with "Norwegian. Content creator, scripter and occasional role player on OpenSim and in SL. Musician, music teacher and engineering school dropout in RL. As a content creator I'm equally familiar with prims, sculpts, mesh and textures but my speciality is probably mesh optimisation, how to get the best possible visual result with the lowest possible server and client side load. Since I did study to become a computer engineer before I switched to music, I do know a little bi..."
31 May 2023
- 14:4314:43, 31 May 2023 diff hist +99 m Asset types →Formal asset classes: Updated the list
28 May 2023
- 16:3216:32, 28 May 2023 diff hist +30 Asset types →Asset classes
27 May 2023
- 03:0403:04, 27 May 2023 diff hist +35 m Opensimulator No edit summary
21 May 2023
- 12:2012:20, 21 May 2023 diff hist +2 Sculpts No edit summary
- 12:1812:18, 21 May 2023 diff hist −3 Sculpts No edit summary
- 12:1612:16, 21 May 2023 diff hist +7,339 N Sculpts Created page with "Sculpts are very much the neglected child of Second Life and opensim. The idea, a compact file format for complex meshes, is brilliant but the way it was implemented caused countless problems. Sculpts as they are currently used in Second Life and opensim doesn't have much of a future and should usually be avoided but a revamped take on the basic concept may become a very valuable asset class for an online virtual reality where streaming cost always will be a major concer..."
- 11:2911:29, 21 May 2023 diff hist +51 N File:Sculpts01.png A simple illustration of a sculpt map current
- 11:2811:28, 21 May 2023 diff hist +4 Asset types No edit summary
- 11:2411:24, 21 May 2023 diff hist +139 Asset types No edit summary
- 11:1911:19, 21 May 2023 diff hist +2 Asset types No edit summary
- 11:1811:18, 21 May 2023 diff hist +51 Asset types No edit summary
20 May 2023
- 08:0208:02, 20 May 2023 diff hist +16 Opensimulator No edit summary
- 08:0208:02, 20 May 2023 diff hist +43 N Opensimulator servers Tess moved page Opensimulator servers to Opensimulator server software: Better title current Tag: New redirect
- 08:0208:02, 20 May 2023 diff hist 0 m Opensimulator server software Tess moved page Opensimulator servers to Opensimulator server software: Better title
- 08:0108:01, 20 May 2023 diff hist +43 N Opensimulator Viewers Tess moved page Opensimulator Viewers to Opensimulator viewer software: Better title current Tag: New redirect
- 08:0108:01, 20 May 2023 diff hist 0 m Opensimulator viewer software Tess moved page Opensimulator Viewers to Opensimulator viewer software: Better title current
- 07:5807:58, 20 May 2023 diff hist +1,595 N Asset types Created page with "Presentations of the various types of assets that make up an opensim environment (and proposals for a few new ones) with suggestions how they can be improved. The list does not follow the formal asset classification. Some asset classes have been split up since different variants of them need different presentations. *General building materials **Prims **Sculpts **Mesh (polylist mesh) **Particles *Surface assets **Textures **Materials ***Normal maps ***Specular maps **P..."
- 07:3407:34, 20 May 2023 diff hist +4 Opensimulator No edit summary
- 05:2805:28, 20 May 2023 diff hist +32 Opensimulator server software No edit summary
- 05:2005:20, 20 May 2023 diff hist +41 Opensimulator server software No edit summary
- 04:2504:25, 20 May 2023 diff hist +43 N Opensimulator viewer software Created page with "*Firestorm *Dayturn *Singularity *Sharpview"
- 04:2404:24, 20 May 2023 diff hist 0 Opensimulator No edit summary
- 04:2404:24, 20 May 2023 diff hist +14 Opensimulator No edit summary
- 04:2404:24, 20 May 2023 diff hist +70 N Opensimulator server software Created page with "*Opensimulator 2.0 *Sasquatch *Silversim *Arribasim *Aurora *Whitecore"
- 04:2304:23, 20 May 2023 diff hist +23 Opensimulator No edit summary
17 May 2023
- 03:2403:24, 17 May 2023 diff hist +21 Opensimulator No edit summary
15 May 2023
- 18:1018:10, 15 May 2023 diff hist +67 Opensimulator Adding links to existing opensim related pages on the wiki
- 18:0518:05, 15 May 2023 diff hist +137 Opensimulator Adding a temporary rough outline
14 May 2023
- 20:3120:31, 14 May 2023 diff hist +24 N Opensimulator Created page with "Placeholder page for now"
13 May 2023
- 04:0604:06, 13 May 2023 diff hist 0 Migrating from Flat to Spherical Grids Correcting an error: A 1kmx1km region is a 4x4 (16 SL sized regions), not an 8x8 current
28 April 2023
- 07:1507:15, 28 April 2023 diff hist −64 04-28-2023 Meeting Agenda No edit summary current
25 April 2023
- 06:4006:40, 25 April 2023 diff hist 0 m Opensim 2.0 Updated current opensim version number current
17 April 2023
- 08:2908:29, 17 April 2023 diff hist +52 04-21-2023 Meeting Agenda No edit summary current
- 02:4402:44, 17 April 2023 diff hist −60 02-24-2023 Meeting Agenda Accidentally added item to wrong agenda. Sorry current Tag: Manual revert
16 April 2023
- 23:4523:45, 16 April 2023 diff hist +60 02-24-2023 Meeting Agenda Added an item to the agenda
- 16:4116:41, 16 April 2023 diff hist +1 m Talk:Opensim 2.0 No edit summary
- 16:4116:41, 16 April 2023 diff hist +632 N Talk:Opensim 2.0 Propsed name change