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  • 12:47, 7 March 2023 Mike talk contribs created page Viewer Engines (Created page with "Part of minimizing the simulation lag is to minimize the work the server has to do, pushing data instead to the viewer to render. Examples of this in SL and Opensim are the particle system and non-physical scripted movement like llTargetOmega. The current versions of SL and Opensim object editors limit the user to using diffuse, normals, and specular textures for a very basic PBR, however this is not a limit of the servers, this is a viewer based limitation. The current...") Tag: Visual edit