User contributions for Mike
From Open Metaverse Wiki
17 January 2024
- 09:1309:13, 17 January 2024 diff hist +35 Scripts (Content Creation) No edit summary current Tag: Visual edit
- 09:1209:12, 17 January 2024 diff hist +10 Main Page →TimeLine: fixed broken scripts link current Tag: Visual edit
- 09:0709:07, 17 January 2024 diff hist −47 m Main Page tried to fix expanded scripting engine page that is missing Tag: Visual edit
9 September 2023
- 04:2504:25, 9 September 2023 diff hist −139 09-08-2023 Meeting Agenda No edit summary current
- 04:2404:24, 9 September 2023 diff hist +851 N 09-08-2023 Meeting Agenda Created page with "The September 08th meeting, on Friday at 1pm Pacific Time in the Autumn Castle region of Kitely.com will be discussing the following agenda. Call to order. Changes to this wiki Tess edited Fediverse, Regions, Projects, Fake baking and Textures (Content Creation), and (upload log) AerisIrides edited Fediverse Kayaker wrote How to Search for Copybotted Items Someone wrote Mesh Littlebird made major changes to the Main Page, which Kat rolled back (but saved a copy of the..."
3 June 2023
- 01:2001:20, 3 June 2023 diff hist 0 Meeting Agendas No edit summary
26 May 2023
- 04:0704:07, 26 May 2023 diff hist −115 Asset types No edit summary
- 04:0604:06, 26 May 2023 diff hist −237 m Asset types Reverted edits by Rosa Alekseev (talk) to last revision by Tess Tag: Rollback
6 May 2023
- 10:3110:31, 6 May 2023 diff hist +81 Universe Simulations No edit summary current
- 10:2910:29, 6 May 2023 diff hist +43 Universe Simulations No edit summary
- 10:2410:24, 6 May 2023 diff hist +2,804 N Universe Simulations Created page with "As discussed here, there are scaling problems with grids organized on a region/server relationship. There are only so many regions that can be run on one server, typically one per core (other than "water regions" for sailing that have much lower content limits that are often called "open space" or "homesteads"). This model of server resources focused on a geographic simulator region is inherently limited in scale not only in what can be built there, but in how many perso..."
- 09:4709:47, 6 May 2023 diff hist +2 Migrating from Flat to Spherical Grids →Problems With Curved Grid Topologies
- 09:4609:46, 6 May 2023 diff hist +1,953 Migrating from Flat to Spherical Grids →Var-regions and Megaworlds
- 04:2904:29, 6 May 2023 diff hist +87 Expanded Scripting Engines →Proposed OSSL Functions
- 02:5602:56, 6 May 2023 diff hist +2,004 N Migrating from Flat to Spherical Grids Created page with "=Legacy= Given that VR began in the era before neural networking, beowulf clusters, and multithreaded processing, it is unsurprising that VR spaces have always been rather limited in the amount of virtual "real estate" represented in a given simulator, because a single sim ran on a single server, so scaling was always an issue. Even with a large grid like Second Life, it is an asset and server centered architecture, where a single region of 256x256 meters of virtual lan..."
28 April 2023
- 08:2408:24, 28 April 2023 diff hist +5,633 N Juried IP Dispute Resolution Created page with "=Juried Dispute Resolution On Blockchain= A precursor to this proposal exists with the Trive fact-checking system developed by David Mondrus and his team in 2017-2019 that was intended to enable crow-sourced open fact checking of statements made online that would not only monetize the process of fact-checking, but punish publishers of false information by progressively demonitizing their websites with the help of a browser add-on that also enabled web users to report fac..."
- 07:4307:43, 28 April 2023 diff hist +370 Incremental improvements to Open Simulator →More animation parameters current
- 07:3907:39, 28 April 2023 diff hist +1,325 Incremental improvements to Open Simulator →Inter-simulator issues
- 07:2707:27, 28 April 2023 diff hist +543 Incremental improvements to Open Simulator →Full hierarchy of prims
- 07:2307:23, 28 April 2023 diff hist +566 Incremental improvements to Open Simulator →Custom parts
19 April 2023
- 04:0804:08, 19 April 2023 diff hist +522 N Perceptual Hashes Created page with "==Definition== A perceptual hash differs from a cryptographic hash in that it varies only slightly with slight differences in source files, whereas a cryptographic hash produces a completely different output number even if a single bit of the source file is changed. This allows for a measurement of the amount of difference between files in order to determine how similar one piece of content is with another, ergo how derivative it might be, what parts might have been copi..."
8 April 2023
- 04:0904:09, 8 April 2023 diff hist −55 Main Page No edit summary
25 March 2023
- 06:2306:23, 25 March 2023 diff hist +132 N File:ONeil Cylindrical Space Colony.png No edit summary current
- 05:4605:46, 25 March 2023 diff hist +123 N File:Continental plates and spreading seams of a symmetrical planet.png No edit summary current
18 March 2023
- 03:5803:58, 18 March 2023 diff hist +902 Blockchain Based Asset System No edit summary Tag: Visual edit
11 March 2023
- 06:1906:19, 11 March 2023 diff hist +151 Main Page →TimeLine Tag: Visual edit
8 March 2023
- 07:2107:21, 8 March 2023 diff hist −16 m Main Page →Mechanics Tag: Visual edit
- 07:2007:20, 8 March 2023 diff hist +46 m Main Page →Mechanics Tag: Visual edit
7 March 2023
- 15:0415:04, 7 March 2023 diff hist +1 m Viewer Engines No edit summary Tag: Visual edit
- 15:0315:03, 7 March 2023 diff hist +135 Viewer Engines →Unreal Engine 5.1 Tag: Visual edit
- 14:2614:26, 7 March 2023 diff hist +1 m Viewer Engines No edit summary Tag: Visual edit
- 14:2514:25, 7 March 2023 diff hist +826 Viewer Engines →Unreal Engine 5.1 Tag: Visual edit
- 13:4713:47, 7 March 2023 diff hist +2,170 N Viewer Engines Created page with "Part of minimizing the simulation lag is to minimize the work the server has to do, pushing data instead to the viewer to render. Examples of this in SL and Opensim are the particle system and non-physical scripted movement like llTargetOmega. The current versions of SL and Opensim object editors limit the user to using diffuse, normals, and specular textures for a very basic PBR, however this is not a limit of the servers, this is a viewer based limitation. The current..." Tag: Visual edit
- 13:3413:34, 7 March 2023 diff hist +22 Main Page →Mechanics Tag: Visual edit
- 13:1513:15, 7 March 2023 diff hist +85 Meeting Agendas No edit summary Tag: Visual edit
1 March 2023
- 13:1213:12, 1 March 2023 diff hist +1 m Earth-Analog Augmented Reality No edit summary Tag: Visual edit
- 13:1113:11, 1 March 2023 diff hist 0 Earth-Analog Augmented Reality No edit summary Tag: Visual edit
- 13:1013:10, 1 March 2023 diff hist +788 N Earth-Analog Augmented Reality Created page with "Creating virtual worlds that move beyond the legacy model of a flat grid to spherical planetary geometries allow for a number of features; === Space Flight Realism === === Accurate Physics Modeling === === Host-Specific Worlds === === Analog Earth === Creating an Analog Earth for both Virtual and Augmented Reality allows for projection of virtual content into the real world as well as interactivity with users who are solely operating in a location on the virtual plan..." Tag: Visual edit
- 13:0413:04, 1 March 2023 diff hist +108 Main Page →TimeLine Tag: Visual edit
- 13:0313:03, 1 March 2023 diff hist +20 Expanded Scripting Engines No edit summary Tag: Visual edit
- 13:0213:02, 1 March 2023 diff hist +218 Expanded Scripting Engines →Proposed OSSL Functions Tag: Visual edit
- 12:5512:55, 1 March 2023 diff hist +896 Expanded Scripting Engines No edit summary Tag: Visual edit
- 12:5012:50, 1 March 2023 diff hist +2,943 N Expanded Scripting Engines Created page with "Second Life and Open Simulator operate their own unique scripting language compared to other game and virtual world platforms that tend to use more common languages like LUA, Java, JavaScript, C#, among others. LSL has some similarity to C# and Java in many respects, but has quite a few custom functions that are prefixed by the lower case letters 'll' such as llSay(0,string); Similarly, Open Simulator, as it is an open sourced platform using a common viewer with SL, can..." Tag: Visual edit
22 February 2023
- 01:5101:51, 22 February 2023 diff hist +443 02-24-2023 Meeting Agenda No edit summary Tag: Visual edit
20 February 2023
- 10:3610:36, 20 February 2023 diff hist +26 Meeting Agendas No edit summary Tag: Visual edit
19 February 2023
- 05:2205:22, 19 February 2023 diff hist +117 Meeting Agendas No edit summary Tag: Visual edit
- 05:2005:20, 19 February 2023 diff hist +196 Main Page →About Us Tag: Visual edit
18 February 2023
- 09:3409:34, 18 February 2023 diff hist +154 N Meeting Agendas Created page with "We will be listing transcripts for all OMRG weekly meetings here, however these transcripts will only be available to approved members, not to the public." Tag: Visual edit
- 09:3309:33, 18 February 2023 diff hist +396 Main Page →Welcome to the Open Metaverse Wiki Tag: Visual edit
13 February 2023
- 06:5806:58, 13 February 2023 diff hist +5,174 N Various Permissioned NFT 3d Assets Created page with "We will need to develop a broad range of NFT smart contracts to handle not just the variety of virtual assets but to provide creators with a broad range of terms of use for users. In Second Life and Open Simulator, creators are used to the 3-4 types of next-owner-permissions: Copy, Mod, Trans and Export (OS only). Copy: This allows owners of an asset to duplicate the asset. Modify: An owner of an asset can modify it in limited ways. For instance, objects made of one or..." Tag: Visual edit