OsCollisionSound

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Revision as of 22:54, 18 July 2023 by Tess (talk | contribs) (Created page with "''Opensimulator: Content Creators: Scripts: Functions: osCollisionSound'' Opensimulator wiki documentation: http://opensimulator.org/wiki/OsCollisionSound This function does exactly the same as llCollisionSound[https://wiki.secondlife.com/wiki/LlCollisionSound]. When an OSSL specific function duplicates an LSL one, it's usually recommended to use the LSL one (with the...")
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Opensimulator: Content Creators: Scripts: Functions: osCollisionSound

Opensimulator wiki documentation: http://opensimulator.org/wiki/OsCollisionSound

This function does exactly the same as llCollisionSound[1]. When an OSSL specific function duplicates an LSL one, it's usually recommended to use the LSL one (with the ll prefix) to maintain compatibility with Second Life. However, there may be occasions when you want to prevent your script from being ported to Second Life. In those cases adding an OSSL only function may be a low security way to achieve this.

When it comes to performance there should not be any difference between the two functions.