User contributions for Tess
From Open Metaverse Wiki
15 June 2023
- 00:5600:56, 15 June 2023 diff hist 0 File:Three stacked L-system trees.jpg Tess uploaded a new version of File:Three stacked L-system trees.jpg current
- 00:5000:50, 15 June 2023 diff hist +36 N File:Three stacked L-system trees.jpg Stacked L-system trees
- 00:1600:16, 15 June 2023 diff hist +148 N File:Simple L-system trees.jpg Examples of L-system fractal trees. Source: https://en.wikipedia.org/wiki/L-system License: Creative Commons Attribution 3.0 Unported current
13 June 2023
- 21:1121:11, 13 June 2023 diff hist 0 m System vegetation →Size: typo
- 21:1121:11, 13 June 2023 diff hist +2,574 System vegetation →Trees: Adding basic info about the trunk, branches and foliage meshes and also about size
- 20:3020:30, 13 June 2023 diff hist 0 File:System tree trunk outline taper 0.jpg Tess uploaded a new version of File:System tree trunk outline taper 0.jpg current
- 20:2620:26, 13 June 2023 diff hist +86 N File:System tree trunk outline taper 0.jpg Outline of a trunk segment for a system tree with no taper and no noise.
- 16:1716:17, 13 June 2023 diff hist +3 m System vegetation →Level of Detail: Just correcting an incorrect header level
- 16:1516:15, 13 June 2023 diff hist 0 m System vegetation →Alpha: Typo
- 16:1416:14, 13 June 2023 diff hist +1,059 System vegetation Reorganizing and adding more info. It's a bit messy at the moment but I'll get back to it - need to fill in and clean up each chapter separately.
- 06:2506:25, 13 June 2023 diff hist +47 m System vegetation →Trees
- 06:2006:20, 13 June 2023 diff hist +1 m Projects Typo
- 06:1906:19, 13 June 2023 diff hist +579 Projects Adding a list of projects, mostly from the meeting agendas
- 01:3101:31, 13 June 2023 diff hist +110 N Projects Starting the page. No actual content yet
- 01:2801:28, 13 June 2023 diff hist +4 m Opensimulator Adding link to a new "Projects" page
- 01:2701:27, 13 June 2023 diff hist +360 N Talk:System Vegetation (Content Creation) Created page with "=== Moving most of the content === Most of the technical info I wrote for this page isn't really relevant for content creators so I created a new page for it in the documentation section. I have to admit it's not quite clear for me exactly what content creators need and want to know about it though so feel free to comment and/or edit." current
- 01:2401:24, 13 June 2023 diff hist −2,770 System Vegetation (Content Creation) Moving most of the content to the documentation section and leaving just practical tips. current
- 01:1101:11, 13 June 2023 diff hist −2 m Opensimulator No edit summary
- 01:1101:11, 13 June 2023 diff hist +25 N Asset classes Tess moved page Asset classes to Asset types: Correcting terminology SL "asset classes" are called "asset types" on opensim current Tag: New redirect
- 01:1101:11, 13 June 2023 diff hist 0 m Asset types Tess moved page Asset classes to Asset types: Correcting terminology SL "asset classes" are called "asset types" on opensim
- 01:1001:10, 13 June 2023 diff hist +15 m Asset types No edit summary
- 01:0901:09, 13 June 2023 diff hist +7,426 N System vegetation Created page with "''Opensimulator: Documentation: Asset types: System Vegetation'' System vegetation is a special form of procedural models intended to create plants with a lower streaming cost than those made from prims, sculpts or mesh. The models are generated by the viewer, mostly from predefined values and data stored in two xml files that are included in the viewer download package. Only a few parameters are delivered from the server. This of course means that the load the..."
- 01:0801:08, 13 June 2023 diff hist +186 m Asset types Adding backlink to the opensimulator main index page, changing "asset class" to "asset type" and adding link to a new system vegetation page
12 June 2023
- 22:2722:27, 12 June 2023 diff hist +16 m System Vegetation (Content Creation) →UV mapping: Just a minor factual correction. The statement that only a small part of the UV map is used only applies to some plants, not all
9 June 2023
- 05:0705:07, 9 June 2023 diff hist 0 m System Vegetation (Content Creation) →Trees: Typo
- 05:0605:06, 9 June 2023 diff hist +517 System Vegetation (Content Creation) Adding a little bit more info in answer to some questions and commetns from Animats
- 04:2204:22, 9 June 2023 diff hist +220 System Vegetation (Content Creation) →Trees: Adding info about the mesh
- 04:1304:13, 9 June 2023 diff hist +2,201 System Vegetation (Content Creation) Adding more info and fixing a formatting error
6 June 2023
- 20:1920:19, 6 June 2023 diff hist +138 m Textures (Content Creation) →More Free Texture Libraries: A few more links
- 18:0818:08, 6 June 2023 diff hist +1 Textures (Content Creation) →More Free Texture Libraries: Fixing typo
5 June 2023
- 22:0822:08, 5 June 2023 diff hist −25 m Opensimulator Editing the structure a little bit
- 22:0622:06, 5 June 2023 diff hist −1 m Asset types →Formal asset classes: Correcting a minor typo
- 22:0622:06, 5 June 2023 diff hist +154 Asset types →Formal asset classes: Adding more info
- 19:5319:53, 5 June 2023 diff hist +1,948 Textures (Content Creation) →Content Libraries: Adding 1.23 tons of new links and doing some minor reformatting
- 16:5816:58, 5 June 2023 diff hist +591 Mesh (Content Creation) →Links: Adding a link and fixing some formatting errors
- 16:4516:45, 5 June 2023 diff hist +505 SL 2014 Materials (Content Creation) Adding a link and correcting some formatting errors current
- 16:2216:22, 5 June 2023 diff hist +276 Sculpts (Content Creation) →Tools: Adding a link
4 June 2023
- 17:0317:03, 4 June 2023 diff hist 0 m Opensimulator Minor rephrasing of a sentence
- 16:5016:50, 4 June 2023 diff hist −47 m OpenSimulator Content Creators Home Minor reformatting and corrections
- 16:4916:49, 4 June 2023 diff hist +4,361 N Sound (Content Creation) Created page with "{{stub}} ''Opensimulator: Content Creators: Sound'' Sounds clips can be used within (scripted) objects and as part of gestures. Currently OpenSimulator supports sound files in PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo format. The maximum length is 10.00 seconds although it's generally recommended to keep them a fraction shorter. == Script functions == The yEngine, the script engine used by..." current
- 16:4716:47, 4 June 2023 diff hist +4,869 N Terrain (Content Creation) Created page with "{{stub}} ''Opensimulator: Content Creators: Terrain'' Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools. == Links == === Tools === ==== Blender ==== * Link: http://www.blender.org/ (confirmed 2023-05-25) * Use: Mesh models, Materials, Terrain, Animations * OS: Windows, Mac, L..." current
- 16:4416:44, 4 June 2023 diff hist +2,733 N Surface Effects (Content Creation) Created page with "''Opensimulator: Content Creators: Surface Effects'' In addition to textures and materials, opensim has four functions to alter the look of a model's surface. They are mostly self-explanatory but some comments might be appropriate. == Color == Color adds an even tint across a face. Subtle coloring can be quite effective to fine tune the appearance of a texture a..." current
- 16:4416:44, 4 June 2023 diff hist 0 m Materials (Content Creation) Typo
- 16:4316:43, 4 June 2023 diff hist +491 N Particles (Content Creation) Created page with "{{stub}} ''Opensimulator: Content Creators: Models: Particles'' Particles are not strictly speaking models but they are often used to represent objects in a scene so they need to be included here. Particles are [https://en.wikipedia.org/wiki/Sprite_(computer_graphics) sprites], two-dimensional images integrated into the scene. They always face the viewer's camera position, always move and only lasts for a short time period (m..." current
- 16:4116:41, 4 June 2023 diff hist +4,454 N System Vegetation (Content Creation) Created page with "''Opensimulator: Content Creators: Models: System Vegetation'' System vegetation is a special form of models intended to create plants with a lower streaming cost than those made from prims, sculpts or mesh. The nodels are generated by the viewer, mostly from predefined values and data stored in two xml files that are included in the viewer downlaod package. Only a few parameters are delivered from the server. This of course m..."
- 16:3816:38, 4 June 2023 diff hist −68 m Textures (Content Creation) No edit summary
- 16:3416:34, 4 June 2023 diff hist +4,783 N Textures (Content Creation) Created page with "{{stub}} ''Opensimulator: Content Creators: Textures' Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512. == Links == === Best Practices === ==== The Deadly Sins of Texturing ==== * Link: https://chinrey.blogspot.com/2019/02/deadly-sins-of-texturing.html (confirmed 2023-05-27) *..."
- 16:3116:31, 4 June 2023 diff hist +618 N SL 2014 Materials (Content Creation) Created page with "{{stub}} ''Opensimulator: Content Creators: Materials: SL 2014 Materials' == Links == === Tools === === NormalMap Online === * Link: https://cpetry.github.io/NormalMap-Online/ (confirmed 2023-05-25) * Use: Materials * OS: Online tool * License: Open source? * Price: Free A simple but surprisingly effective online tool for generating normal, specular, AO and displacement maps. NormalMap Onlin..."
- 16:3016:30, 4 June 2023 diff hist +1,020 N Legacy Materials (Content Creation) Created page with "''Opensimulator: Content Creators: Materials: Legacy Materials'' Legacy materials were Linden Lab's first attempt to introduce PBR like functions to Second Life and consequentally to OpenSimulator. It's a rather crude and simplistic system but may still have some limited use today. == Bumpiness == The bumpiness function includes a number of normal maps generated by the viewer. Two of them, Bri..." current
- 16:3016:30, 4 June 2023 diff hist +1,018 N Materials (Content Creation) Created page with "''Opensimulator: Content Creators: Materials'' "Materials" are a number of surface effects to enhance the looks of 3d models. In addition to to textures and some special surface effects, OpenSimulator has two (soon three) different systems for materials. # Legacy Materials. An old, fairly simple way to add shininess..."