Talk:Viewer Engines: Difference between revisions
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(.gltf is not a Unity format.) |
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*.gltf file formats are associated with the proprietary Unity *.fbx | "*.gltf file formats are associated with the proprietary Unity *.fbx" | ||
Huh? | |||
.gltf, "Graphics Language Transmission Format" is an open format managed by the Kronos Group. It's also now an ISO/IEC standard. See | |||
[https://www.khronos.org/gltf/] There are many systems which understand .gltf. Blender exports it and imports it. | |||
.fbx is a proprietary format owned by Autodesk. See [https://www.autodesk.com/products/fbx/overview]. | |||
Unity owns neither of those. |
Latest revision as of 12:12, 22 April 2023
"*.gltf file formats are associated with the proprietary Unity *.fbx"
Huh?
.gltf, "Graphics Language Transmission Format" is an open format managed by the Kronos Group. It's also now an ISO/IEC standard. See [1] There are many systems which understand .gltf. Blender exports it and imports it.
.fbx is a proprietary format owned by Autodesk. See [2].
Unity owns neither of those.