Materials (Content Creation): Difference between revisions

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(Created page with "''Opensimulator: Content Creators: Materials'' "Materials" are a number of surface effects to enhance the looks of 3d models. In addition to to textures and some special surface effects, OpenSimulator has two (soon three) different systems for materials. # Legacy Materials. An old, fairly simple way to add shininess...")
 
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''[[Opensimulator]]: [[OpenSimulator Content Creators Home|Content Creators]]: Materials''
''[[Opensimulator]]: [[OpenSimulator Content Creators Home|Content Creators]]: Materials''


"Materials" are a number of surface effects to enhance the looks of 3d models. In addition to to [[Textures (Content Creation)|textures]] and some [[Surface effects (Content Creation)|special surface effects]], OpenSimulator has two (soon three) different systems for materials.
"Materials" are a number of surface effects to enhance the looks of 3d models. In addition to to [[Textures (Content Creation)|textures]] and some [[Surface Effects (Content Creation)|special surface effects]], OpenSimulator has two (soon three) different systems for materials.


# [[Legacy Materials (Content Creation)|Legacy Materials]]. An old, fairly simple way to add shininess and/or emulate 3D details to a surface. ''[[Legacy Materials (Content Creation)|More information]]''
# [[Legacy Materials (Content Creation)|Legacy Materials]]. An old, fairly simple way to add shininess and/or emulate 3D details to a surface. ''[[Legacy Materials (Content Creation)|More information]]''
# [[SL 2014 Materials (Content Creation)|SL "New" Materials]]. A much more elaborate system. '[[SL 2014 Materials (Content Creation)|More information]]'
# [[SL 2014 Materials (Content Creation)|SL "New" Materials]]. A much more elaborate system. '[[SL 2014 Materials (Content Creation)|More information]]'
# [[glTF PBR (Content Creation)|glTF PBR]]. Not yet implemented. A project to introduce a system that complies with the new [https://www.khronos.org/news/press/khronos-releases-wave-of-new-gltf-pbr-3d-material-capabilities glTF standard]. '[[glTF PBR (Content Creation)|More information]]'
# [[glTF PBR (Content Creation)|glTF PBR]]. Not yet implemented. A project to introduce a system that complies with the new [https://www.khronos.org/news/press/khronos-releases-wave-of-new-gltf-pbr-3d-material-capabilities glTF standard]. '[[glTF PBR (Content Creation)|More information]]'

Revision as of 16:44, 4 June 2023

Opensimulator: Content Creators: Materials

"Materials" are a number of surface effects to enhance the looks of 3d models. In addition to to textures and some special surface effects, OpenSimulator has two (soon three) different systems for materials.

  1. Legacy Materials. An old, fairly simple way to add shininess and/or emulate 3D details to a surface. More information
  2. SL "New" Materials. A much more elaborate system. 'More information'
  3. glTF PBR. Not yet implemented. A project to introduce a system that complies with the new glTF standard. 'More information'