Materials (Content Creation): Difference between revisions
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(Created page with "''Opensimulator: Content Creators: Materials'' "Materials" are a number of surface effects to enhance the looks of 3d models. In addition to to textures and some special surface effects, OpenSimulator has two (soon three) different systems for materials. # Legacy Materials. An old, fairly simple way to add shininess...") |
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''[[Opensimulator]]: [[OpenSimulator Content Creators Home|Content Creators]]: Materials'' | ''[[Opensimulator]]: [[OpenSimulator Content Creators Home|Content Creators]]: Materials'' | ||
"Materials" are a number of surface effects to enhance the looks of 3d models. In addition to to [[Textures (Content Creation)|textures]] and some [[Surface | "Materials" are a number of surface effects to enhance the looks of 3d models. In addition to to [[Textures (Content Creation)|textures]] and some [[Surface Effects (Content Creation)|special surface effects]], OpenSimulator has two (soon three) different systems for materials. | ||
# [[Legacy Materials (Content Creation)|Legacy Materials]]. An old, fairly simple way to add shininess and/or emulate 3D details to a surface. ''[[Legacy Materials (Content Creation)|More information]]'' | # [[Legacy Materials (Content Creation)|Legacy Materials]]. An old, fairly simple way to add shininess and/or emulate 3D details to a surface. ''[[Legacy Materials (Content Creation)|More information]]'' | ||
# [[SL 2014 Materials (Content Creation)|SL "New" Materials]]. A much more elaborate system. '[[SL 2014 Materials (Content Creation)|More information]]' | # [[SL 2014 Materials (Content Creation)|SL "New" Materials]]. A much more elaborate system. '[[SL 2014 Materials (Content Creation)|More information]]' | ||
# [[glTF PBR (Content Creation)|glTF PBR]]. Not yet implemented. A project to introduce a system that complies with the new [https://www.khronos.org/news/press/khronos-releases-wave-of-new-gltf-pbr-3d-material-capabilities glTF standard]. '[[glTF PBR (Content Creation)|More information]]' | # [[glTF PBR (Content Creation)|glTF PBR]]. Not yet implemented. A project to introduce a system that complies with the new [https://www.khronos.org/news/press/khronos-releases-wave-of-new-gltf-pbr-3d-material-capabilities glTF standard]. '[[glTF PBR (Content Creation)|More information]]' |
Revision as of 16:44, 4 June 2023
Opensimulator: Content Creators: Materials
"Materials" are a number of surface effects to enhance the looks of 3d models. In addition to to textures and some special surface effects, OpenSimulator has two (soon three) different systems for materials.
- Legacy Materials. An old, fairly simple way to add shininess and/or emulate 3D details to a surface. More information
- SL "New" Materials. A much more elaborate system. 'More information'
- glTF PBR. Not yet implemented. A project to introduce a system that complies with the new glTF standard. 'More information'