GlTF PBR (Content Creation): Difference between revisions

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(Created page with "{{stub}} ''Opensimulator: Content Creators: Materials: glTF PBR'' At the time this is written (May 2023) Linden Lab is working on a project to implement PBR like materials according to the glTF standard and it's likely OpenSimulator will follow suit. There is not much information available at the moment though nor is there a set timeline for the development.")
 
m (Adding a link to Khronos' press release about glTF PBR)
 
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''[[Opensimulator]]: [[OpenSimulator Content Creators Home|Content Creators]]: [[Materials (Content Creation)|Materials]]: glTF PBR''
''[[Opensimulator]]: [[OpenSimulator Content Creators Home|Content Creators]]: [[Materials (Content Creation)|Materials]]: glTF PBR''


At the time this is written (May 2023) Linden Lab is working on a project to implement PBR like materials according to the glTF standard and it's likely OpenSimulator will follow suit. There is not much information available at the moment though nor is there a set timeline for the development.
At the time this is written (May 2023) Linden Lab is working on a project to implement PBR like materials according to the [https://www.khronos.org/news/press/khronos-releases-wave-of-new-gltf-pbr-3d-material-capabilities glTF standard] and it's likely OpenSimulator will follow suit. There is not much information available at the moment though nor is there a set timeline for the development.

Latest revision as of 16:27, 4 June 2023

This page is a stub with incomplete information.

Opensimulator: Content Creators: Materials: glTF PBR

At the time this is written (May 2023) Linden Lab is working on a project to implement PBR like materials according to the glTF standard and it's likely OpenSimulator will follow suit. There is not much information available at the moment though nor is there a set timeline for the development.