Asset types: Revision history

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  • curprev 06:5806:58, 20 May 2023Tess talk contribs 1,595 bytes +1,595 Created page with "Presentations of the various types of assets that make up an opensim environment (and proposals for a few new ones) with suggestions how they can be improved. The list does not follow the formal asset classification. Some asset classes have been split up since different variants of them need different presentations. *General building materials **Prims **Sculpts **Mesh (polylist mesh) **Particles *Surface assets **Textures **Materials ***Normal maps ***Specular maps **P..."